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»çȸ°¡ ³ó°æ»çȸ¿¡¼­ »ê¾÷»çȸ·Î ±×¸®°í Á¤º¸»çȸ·Î ¹Ù²î¸é¼­ °Å·¡¹æ½Äµµ ±×¿¡ »óÀÀÇÏ°Ô º¯ÇؿԴÙ. ±× ¹ßÀüÀÇ ÇüÅ´ ¾î¶² ÇÑ »ç¶÷ÀÌ ¸¸µé¾î ³»´Â °ÍÀÌ ¾Æ´Ï°í ±× »çȸÀÇ ±â¼ú, ¹®È­, °üÇà µî¿¡ ÀÇÇÏ¿© ÀÌ·ç¾î Áø´Ù.
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³ó°æ»çȸ´Â ¹°¹°±³È¯(»ý»êÀÚ¡ê¼ÒºñÀÚ) ÇüÅ·Î, »ê¾÷»çȸ¿¡´Â °áÀç¼ö´Ü°ú »óǰÀÇ ±³È¯ÇüÅ·μ­ ´ë·® »ý»ê¹°Ç°ÀÌ ´ë±Ô¸ðÀÇ ½ÃÀåÀ̳ª ¹éÈ­Á¡, Àü¹®Á¡ µîÀ» ÅëÇÏ¿© °í°´¿¡°Ô ÆÈ·Á ³ª°£´Ù. ÀÌ ¶§ÀÇ ¿î¼Û¼ö´ÜÀº ÀÚµ¿Â÷,±âÂ÷,¼±¹Ú,ºñÇà±â µîÀ̸ç, °áÀç¼ö´ÜÀº ÇöÂû, ¾îÀ½, ¼öÇ¥, ½Å¿ëÄ«µå µî ´Ù¾çÇÑ ¼ö´ÜÀ» ¾²°Ô µÈ´Ù. À̶§¿¡ °¢°¢ÀÇ °Å·¡ÀÚ·á ¸ñ·Ï°ú »óǰ ¸ñ·Ï µîÀÌ ¼ö·Ï, ÀúÀå, °ü¸®µÉ Çʿ伺ÀÌ ¿äûµÊ¿¡ µû¶ó »óÇàÀ§¿¡ °üÇÑ °Å·¡ÀÚ·áó¸®(TPS)ÀÇ ÀÚµ¿È­°¡ ±¸Ãà.¿î¿µµÇ°Ô µÇ¾ú°í, °æÀïÀû ºñÁî´Ï½º ȯ°æ ¾È¿¡¼­ ´õ Å« »óÈ£ ÀÛ¿ëÀÌ °í°´µé°ú Á¦Á¶¾÷ÀÚµé »çÀÌ¿¡ ÀÖ°Ô µÇ¾ú´Ù. À̰ÍÀº °í°´µéÀÇ Çʿ信 ÀÇÇÑ »óǰµéÀ» »ý»êÇÏ°í£¬ºü¸¥ ¿î¼Û ¹× ¹è´ÞÀ» ÅëÇØ Á¦°øÇϱâ À§ÇØ ½ÃÀåÀÌ ¹ÐÁ¢ÇÏ°Ô °ø±Þ¿øµé°ú °í°´µé¿¡ ¿¬°áµÇ¾î À¯±âÀûÀÎ °ü°è¸¦ Çü¼ºÇÏ´Â °ÍÀ» ÀǹÌÇϸç, °³¼±µÈ È¿À²°ú °¨¼ÒµÈ Lead-time¹× È¿°ú¸¦ ÀÌ·ç±â À§ÇØ Á¦Á¶¾÷ÀÚµéÀº Á¶Á÷ÀÇ ¸ðµç °úÁ¤µé¿¡¼­ ÁÁÀº µ¿½Ã¼º°ú °èȹÀ» °¡´ÉÇÏ°Ô ÇÏ´Â ½Ã½ºÅÛµéÀ» Á¦¾îÇÒ Çʿ伺À» ±ú¿ìÄ¡°Ô µÈ °ÍÀÌ´Ù.


´ëÇü Main-PlatformÀÇ ½Ã±â¿¡´Â ÄÄÇ»ÅÍ ¼º´ÉÀº °¡°ÝÀÇ 2½Â¿¡ ºñ·ÊÇÏ¿´´Ù. ºñ½Ñ µ·À¸·Î Å« ÄÄÇ»Å͸¦ »ç¸é ±× ¸¸Å­ À¯¸®ÇÏ¿´´Ù. ÀÌÈÄ ¹Ì´Ï ÄÄÇ»ÅÍÀÇ ¼º´ÉÀÇ Çâ»ó, PCÃâÇö ¹× ¼º´ÉÀÌ ³ô¾ÆÁö°í 󸮱â´ÉÀÇ ´Ü¼øÈ­¿¡ ¹Ð·Á ¿©·¯ °÷¿¡ ¼³Ä¡ µÇ¾ú°í ±â´ÉÀÇ ºÐ»êÈ­¿¡ µû¸¥ Time¼Õ½Ç°ú °ü¸®ÀÇ ¹Ì¼÷ÇÔÀº ºÐ»êµÈ ½Ã½ºÅÛÀ» ÅëÇÕ.¿î¿ëÀÌ, ¹°¸®ÀûÀÎ ±â´ÉÀº Cost°¡ Àú·ÅÇÑ PC ±â´ÉÀ» Ȱ¿ëÇÒ Çʿ䰡 »ý°å´Ù. ±×·¡¼­ µ¶¸³µÈ PCµéÀ» ¿¬°á, º»ºÎ¿¡ ÀÖ´Â ÄÄÇ»ÅÍ¿Í ±â´ÉÀ» ºÐ´ãÇÏ´Â 2-Tier Client/Server½Ã½ºÅÛÀÌ »ý°å´Ù. º»ºÎÀÇ ÆÄÀÏ ¼­¹ö°¡ ¾îÇø®ÄÉÀ̼ǰú »ç¿ëÀÚ ÆÄÀÏÀ» ÀúÀå/°ü¸®ÇÏ°í °³º° PC¿¡¼­´Â °ü·Ã Áö½ÄÀÌ ³»ÀçµÈ ¾÷¹« ó¸® ½Ã½ºÅÛÀÌ Á¦°øµÇ¾ú´Ù.
±×·¯³ª ÀÌÁ¦´Â »ç¿ëÀÚ ÄÄÇ»ÆÃ(End-user Computing)ÀÇ ½Ã´ëÀÌ´Ù. Áß¾ÓÅëÁ¦¼¾ÅÍ´Â »ç¿ëȯ°æÀ» Á¦°øÇϰí ÄÄÇ»Å͸¦ ¾²´Â °ÍÀº ÀÏ¹Ý »ç¿ëÀÚÀÌ´Ù. ÀÌÁ¦´Â ÄÄÇ»Å͸¦ Çö¾÷¿¡ Àû¿ëÇÏ´Â ÀÀ¿ë½Ã½ºÅÛµµ Á¤º¸±â¼úÀÚ°¡ ¾Æ´Ñ ÀÏ¹Ý »ç¿ëÀÚ°¡ °³¹ßµµ ÇÑ´Ù.
Computing ServiceÁö¿ªµµ ÀÏÁ¤¹üÀ§ÀÇ Áö¿ª±â¹Ý¿¡¼­ ¹þ¾î³ª ±¤ ¹üÀ§ÀÇ Áö¿ªÀ» Service¹üÀ§·Î ó¸®ÇÏ·Á´Â ¿ä±¸¿Í ÀÚ¿¬ÀçÇØ, Àü»ê ¹× ±â¼úÀû ÀçÇØ µî ÀçÇØ·Î ÀÎÇÑ °í°´ÀÌ ¹Þ´Â ¿µÇâ°ú ¼Õ½ÇÀº °ú°Å¿Í ºñ±³ÇÒ ¼ö ¾øÀ» Á¤µµ·Î Å©°í, ÆÄ±Þ ¿µÇâÀº ªÀº ½Ã°£ ¾È¿¡ ±¤¹üÀ§ÇÑ Áö¿ª¿¡ ÆÄ±ÞµÊ¿¡ µû¸¥ Business¿¬¼Ó¼º È®º¸ µîÀÌ ¹ß»ýµÇ¾îÁü¿¡ µû¶ó ÃÑ ¼ÒÀ¯ºñ¿ë(TCO)ÀÇ °ü¸® È¿À²¼ºÀÌ ³ôÀº N-Tier Server-based Embedded Ç÷§Æû°ú ÀÀ¿ë Service Á¦°øÀÌ Àý½ÇÇØÁö°í ÀÖ´Â °ÍÀÌ ¿À´Ã³¯ÀÇ »óȲÀÌ´Ù.

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Á¦¾È¸ñÇ¥ ( Business Identify )


" Server-±â¹ÝÀÇ ¿Â¶óÀÎ ¼­ºñ½º ±¸Ãà ¹× ¿î¿µ.
" ¼ÒºñÀÚ °³ÀÎÀ̳ª Áý´ÜÀ» ´ë»óÀ¸·Î ¿ä±¸ »çÇ×À» Áï½Ã ÇØ°áÇØ ÁÖÁö ¸øÇÏ¸é ¼ÒºñÀÚ´Â °³ÀÎÀû ȤÀº Áý´ÜÀûÀ¸·Î Á¦À縦 °¡Çϰųª ±× ±â¾÷À¸·ÎºÎÅÍ ¶°³ª°¡´Â »óȲÀÌ ¹ß»ý
" ±âÁ¸ÀÇ ¼­ºñ½º ¼öÁØÀ» ²ø¾î¿Ã¸®¸é¼­ ÀÚ¿ø, ¼­ºñ½º, »ç¶÷µéÀÌ µ¿ÀûÀ¸·Î ¾î¿ì·¯Áø ´Ù¾çÇÑ Æ¯¼ºÀÌ Çü¼ºµÉ ¼ö ÀÖµµ·Ï ÇÔ.
" ±âÁ¸ÀÇ Hardware + Software ½Ã½ºÅÛ ¿î¿µ ¹æ½ÄÀ» Á¤ºñÇÑ ÈÄ Downloadable Application ServiceÁ¦°ø.
" offline±â±â°¡ ÁÖ·ù·Î ÀÌ·ç°í ÀÖ´Â EmbeddedÀåºñ(POS System, Slot machine, ¾÷¼Ò¿ë console game±â±â µî)ÀÇ ºÐ¾ß¿¡¼­ Web-baseÀÇ ¼­ºñ½º Software (online casino, online Game; MMORPG µî)ÀÇ »ç¾÷Àüȯ ¶Ç´Â °ø±ÞÈ®´ë·Î ÀÀ¿ëSoftware¸¦ Á¦°ø. ÀüȯÇϰí ÀÖÀ½.
" ÄÄÇ»ÅÍVirus, hijacker ¹× ÇÁ·Î±×·¥ ºÒ¹ýº¹Á¦ µîÀÇ ¹üÁË´ë»óÀÌ µÇ¾î°¡°í, Çö±ÝÀ» ´ë»óÀ¸·Î ÇÏ´Â Business´Â Á¤º¸º¸È£ ¹× account󸮿¡¼­ Hacking¿¡ µû¸¥ ¸¹Àº ºñ¿ëÀÌ Ã³¸®µÇ´Â µî. °¡°Ý °æÀïÀ¸·Î ÀÎÇÑ ¼öÀÍ·ü ÀúÇÏÀÇ ÃÖ¼ÒÈ­, Á¦Ç°ºñ¿ëÀÇ °æÀï·Â È®º¸¸¦ À§ÇÑ M2M(Machine-to-machine)ÀÌ ¿ä±¸µÊ
" ÃÑ ¼ÒÀ¯ºñ¿ë(TCO)ÀÇ °ü¸® È¿À²¼ºÀÌ ³ôÀº N-Tier Server-based Embeded Ç÷§Æû°ú Business ÀÀ¿ë ¼­ºñ½º¸¦ Á¦°ø (ÂüÁ¶: ºñÁî´Ï½º FrameWork)
" Integration is performed by synthesis towards a common (standardized) software platform
" ÀÀ¿ëÇÁ·Î±×·¥(Application program), µ¥ÀÌÅÍ(Data)´Â executed and connected to a server.
ÇÁ·Î±×·¥ÀÌ ÇÊ¿äÇÒ ¶§¸¶´Ù ¼­¹ö¿¡ Á¢¼ÓÇÏ°í ¿©·¯ »ç¿ëÀÚ°¡ µ¿½Ã Á¢¼Ó ¹× µ¶¸³ÀûÀÎ ½ÇÇà.
" Áߴܾø´Â Service Á¦°øÀÌ ÇʼöÀûÀÎ »ç¾÷ ¿¬¼Ó¼º(Business Continuity Plan) Á¦°ø
" °í°´ ±¸¸Å¿äûÀÌ Æ¯Á¤ ½Ã°£´ë·Î ÁýÁߵʿ¡ ÀÇÇÑ Á¢¼Ó ÆøÁÖ·Î ¼­¹ö°¡ ´Ù¿îµÇ´Â ¹®Á¦ ¹ß»ý
" Æò»ó½Ã ÀçÇØ¸¦ ´ëºñÇÏ¿© Á¶Á÷, ITÀÚ¿ø, º¹¿ø ÀýÂ÷ µîÀ» ÁغñÇÏ¿©, ÀçÇØ ¹ß»ý½Ã systemº¹±¸, µ¥ÀÌÅÍ º¹¿ø µî°ú °°Àº ´Ü¼ø º¹±¸Â÷¿øÀÌ ¾Æ´Ñ, Business¿¬¼Ó¼ºÀÌ º¸ÀåµÉ ¼ö ÀÖ´Â zero-wait Çü½ÄÀÇ Hot-Standby ü°è

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±âÁ¸ Business PlatformÀÇ ¹®Á¦Á¡

" ±âÁ¸ À¯Àú±â¹Ý ÄÄÇ»ÆÃ ½Ã½ºÅÛÀÇ ¹®Á¦Á¡-> Server-Based PlatformÀ¸·Î ÀüȯÇÊ¿ä
" °í¼º´ÉÀ» ¿ä±¸ÇÏ´Â ¾îÇø®ÄÉÀ̼ÇÀÇ Áõ°¡·Î ÀÎÇÑ Å¬¶óÀÌ¾ðÆ® ¼º´ÉÀúÇÏ ¹× ³×Æ®¿öÅ© Æ®·¡ÇÈ Áõ°¡
" °¡Àå ÀϹÝÀûÀ¸·Î ±â¾÷À̳ª ´Üü¿¡¼­ ±¸ÃàÇÑ Àü»ê ȯ°æÀ¸·Î½á »ç¿ëÀÚ°¡ Á÷Á¢ PC¸¦ °ü¸®ÇÏ°í »ç¿ëÇÏ´Â ÇüÅÂ
" ±Þº¯ÇÏ´Â ÄÄÇ»ÆÃ ȯ°æ¿¡ ¹ß ºü¸£°Ô ´ëó Çϱ⿡ ¾î·Á¿ò
" ´ë¿ë·®ÀÇ ÀÀ¿ëÇÁ·Î±×·¥ ½ÇÇàÀ» À§ÇÑ Å¬¶óÀÌ¾ðÆ® PCÀÇ ÀæÀº ¾÷±×·¹ÀÌµå ¹× ½Å±Ô±¸ÀÔ ÇÊ¿ä
" ½Å±Ô ¼³Ä¡³ª ¾îÇø®ÄÉÀ̼ÇÀÇ Upgrade½Ã ¸ðµç Ŭ¶óÀÌ¾ðÆ®¿¡ ÇÁ·Î±×·¥À» Re-install ÇÏ´Â ºñÈ¿À²¼º
" °ü¸®Àοø Áõ°¡¿¡ µû¸¥ ÀΰǺñ Áõ°¡
" °¢Á¾ À¯ÇØÇÑ ¹ÙÀÌ·¯½º¿¡ ´ëÇÑ ³ëÃâ
" ITºñÁî´Ï½ºÀÇ ÁÖ¿ä¹®Á¦Á¡µé-> N-Tier PlatformÀ¸·Î ÀüȯÇÊ¿ä
" System À¯ÁöÀÇ ¾î·Á¿ò
- °í¼º´ÉÀ» ¿ä±¸ÇÏ´Â ¾îÇø®ÄÉÀ̼ÇÀÇ Áõ°¡·Î ÀÎÇÑ Å¬¶óÀÌ¾ðÆ® ¼º´ÉÀúÇÏ ¹× ³×Æ®¿öÅ© Æ®·¡ÇÈ Áõ°¡
- ¿ø°Ý ¿ÀÇǽºÀÇ Àü»êÀÚ¿øÀ» È¿°úÀûÀ¸·Î ¿î¿µÇϱâ À§ÇÑ °ü¸® ºñ¿ëÁõ°¡ ¹× °ü¸®ÀÚ ºÎÁ·
- ½Ã½ºÅÛ °íÀå ¹× ¾÷¹« Áß´Ü, ±×·Î ÀÎÇÑ ½Ã½ºÅÛ °ü¸® ºñ¿ë Áõ°¡
- Áö¿ªÀû ºÐ»ê ȯ°æ¿¡ µû¸¥ ¾îÇø®ÄÉÀÌ¼Ç ¹× Àü»êȯ°æ ºÐ¸®¿¡ µû¸¥ °ü¸®
" System ±¸Ãà ¹× ºñ¿ëÀÇ Áõ°¡
- °í¼º´É ¾îÇø®ÄÉÀ̼ÇÀ» »ç¿ëÇϱâ À§ÇÑ »ç¿ëÀÚ PC ±³Ã¼ ¹× ¾÷±×·¹ÀÌµå ºñ¿ë ºÎ´ã °¡Áß
- ±âÁ¸¿¡ »ç¿ëÇÏ´ø ³ëÈÄ PCÀÇ ÀçȰ¿ë¿¡ ´ëÇÑ °í¹Î
- ±¤¹üÀ§ Áö¿ªÀ» ó¸®ÇÏ´Â ¿øÈ°ÇÑ ¾÷¹«Ã³¸®¸¦ À§ÇÑ ¾îÇø®ÄÉÀÌ¼Ç »ç¿ë ¹× ½Ã½ºÅÛ ±¸Ãà ºñ¿ë
" Network ¹× Clientȯ°æÀÇ Á¦¾à
- »óÀÌÇÑ ÄÄÇ»ÆÃ ȯ°æ(³ëÈÄ PC, ½Å±Ô PC, ´Ù¾çÇÑ O/S..)¿¡ µû¸¥ ¹®Á¦Á¡ ¹ß»ý
- ERP, Groupware, ÀüÀÚ°áÁ¦, ÀÌ ¸ÞÀÏµî ¸¹Àº ¾çÀÇ ´ë¿ªÆø ¿ä±¸·Î Àüü ³×Æ®¿öÅ© ¹× ½ÇÇà ¼Óµµ °¨¼Ò
- »õ·Î¿î PC ¶Ç´Â OS ¾÷±×·¹À̵å·Î ÀÎÇØ ±âÁ¸¿¡ »ç¿ëÇÏ´ø ¾îÇø®ÄÉÀÌ¼Ç ÀÛµ¿ÀÌ ¾È µÇ´Â °æ¿ì ¹ß»ý
" InternetȰ¿ë Service ¹®Á¦Á¡
" ÀÎÅÍ³Ý ¼ÒÀ¯ÁÖü°¡ ºÒ¸íÈ® : ´Ù¼öÀÇ ISP¸¦ ÅëÇØ Á¢¼ÓµÊ
- ¿ì¼±¼øÀ§ 󸮹æ½ÄÀÇ ¹Ìºñ·Î ÀϰüµÈ ¿î¿ë °ü¸®°¡ ¾î·Æ°í, °¡ÀÔÀÚ ¾×¼¼½º º´¸ñ Çö»óÀÌ ¹ß»ý °¡´É
" º¸¾È»óÀǹ®Á¦Á¡ : ÀüÀÚ°Å·¡ Ȱ¼ºÈ­¿¡ ÀúÇØ¿äÀÎ
- ½Å¿ë Á¤º¸ Àü´ÞÀÇ °ï¶õÀ¸·Î Service µî·Ï ½Ã¿¡µµ ½Å¿ëÄ«µåÁ¤º¸´Â º°µµÀÇ ¼ö´ÜÀ» ÅëÇØ Àü´Þ
- ½Ç½Ã°£ CyberÅ×·¯¸¦ ÅëÇÑ Á¤º¸Åë½Å ÀÎÇÁ¶ó ±³¶õÀÌ °¡´É
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Contents ParadigmÀÇ º¯È­

Ãʱ⿡´Â ±âÁ¸ '¹æ¼ÛÇü ÄÜÅÙÃ÷'¸¦ È®º¸Çϱâ À§ÇÑ Ç÷§Æû(¹Ìµð¾î)°£ °æÀï
Àå±âÀûÀ¸·Î´Â Ç÷§Æû°£ °æ°è°¡ ¹«³ÊÁö¸é¼­ ¼­ºñ½º(¾îÇø®ÄÉÀ̼Ç)ÀÇ °³³äÀ¸·Î Á¤Âø ¿¹»ó

Web Games vs. Downloadable Games


Â÷ÀÌÁ¡ (The Differences) < Advanced Target Model >
Web Game Attributes Downloadable Game Attributes
Optimal file size <500k Optimal file size <10MB
Plays in a browser window Plays as a stand-alone application
Technological choices limited Unlimited technological choices
Hardware independent Hardware dependent
Online only Primarily Offline
Single and Multiplayer Must have compelling single player
Online community can greatly help retention Online community is minimal
Can be monetized by online advertising/sponsorships Monetized directly through game purchase
"Open" distribution A few big channels matter most
Very high traffic is usually key to success Focused, highly qualified traffic critical
Compelling gameplay is primary success factor Production value + compelling gameplay
Gameplay depth not as important but helps greatly with retention Gameplay depth is very important
Card/casino games have strong demand Card/Casino games have weaker demand

À¯»çÁ¡ (The Similarities)
_ Use the Internet as the primary distribution vehicle
_ Audiences are relatively inexperienced with video games
_ Successful games have extremely broadly appealing designs and are evergreen 2008-02-05 (high replay value)
_ Successful games are extremely accessible and intuitive
_ Some game concepts work well in both mediums
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Proposed System±¸ÃàÀÌÀü/ ÀÌÈÄ

¸ñÇ¥ »ç¶÷Àº »îÀ» »ì¾Æ°¨¿¡ À־ »ýȰ¿¡ °ü°èµÈ ¸¹Àº ½ºÆ®·¹½º¿Í ½Ã°£À» °¡Áö°í »ç¿ëÇÏ°Ô µÈ´Ù.
´ëºÎºÐÀÇ »îÀÇ È°µ¿½Ã°£¿¡´Â ¿À¶ô°ú ÀÚ½ÅÀÇ ¹ßÀüÀ» À§ÇÑ È°µ¿¿¡ 30~40%ÀÇ ½Ã°£À» ÇÒ¾ÖÇϰí, 25~30%ÀÇ ½Ã°£Àº ÈÞ½ÄÀ» À§ÇÑ ¼ö¸éȰµ¿, ±âŸ 30~40%ÀÇ ³ëµ¿È°µ¿½Ã°£ µîÀÌ ÀÖ´Ù. ÀÌ·¯ÇÑ Á¡¿¡ Âø¾ÈÇÏ¿© ¼ºÀÎ Àα¸¸¦ ´ë»óÀ¸·Î Çö±ÝÀ» ±³È¯/ Àü´Þ¼ö´ÜÀ¸·Î Ȱ¿ëÇÏ´Â ¿µ¿ª Áß¿¡¼­ ÀçÅ×Å©ÀÌÀÍÀ» ¸ñÀûÀ¸·Î ¿©°¡½Ã°£ °ü·Ã¼º°ú ´ëÁßÀû ¼­ºñ½ºÀÇ ¿äûÀÌ ¸¹Àº ¿µ¿ªÀ» ¼±º°, ó¸®ÇÔÀ¸·Î½á ƯÁ¤¿µ¿ª(Entertainment Contents) ¼­ºñ½º¸¸À» ȸ¿øÁ¦ ¹× GameÂü°¡ÀÚ·Î ÇÏ´Â Time½ÃÀåÀ» âÃâÇϰí, À̸¦ »ç¾÷´ë»óÀ¸·Î ÇÏ´Â ÀüÀÚ°Å·¡ Marketing-Vortal½Ã½ºÅÛ ±¸Ãà ¶Ç´Â Á¦3ÀÚ ¿î¿µGroup Á¦¾È¿¡ ÀÇÇÑ Æ¯Á¤¾÷¹«¿¡ Âü¿©..


¾÷¹«ÁýÁßµµ ¢Á 2-tier Client/Server System Architecture
¢ºÆ¯Á¤ÀÇ Local Area based Thin-Client/Server¿î¿µ±¸Á¶·Î
system °ø±Þ»çÀÇ Æ¯Á¤ Åë½ÅProtocol·Î¼­ ¿î¿µ
¢º ƯÁ¤¾÷¹«½Ã°£´ë·Î ÀüÀÚ°Å·¡Âü°¡ÀÚ ÁýÁß¿¡ ÀÇÇÑ SystemÆøÁÖ·Î Transaction lost¶Ç´Â bottle-neck by ½Ã½ºÅÛ¿À·ù
¢º ºñÇ¥ÁØÇü/ ƯÁ¤ ¸ðµâ ±¸Á¶·Î¼­ ±â´É/¼º´É Çâ»ó ½Ã
¸ðµç ±¸¼º¿ä¼Ò Àç¼³°è ¿ä±¸µÊÀ¸·Î ºñ¿ë »êÁ¤°ï¶õ

¢Á 3-tier Server-Based M2M Architecture
¢º Ç¥ÁØ ¸ðµâÈ­/°³¹æÇü ±¸Á¶¿¡ ÀÇÇÑ 20~30%ÀÇ ¼Ò¿äºñ¿ëÀý°¨
¢º°³¹æÇü Åë½Å¸Á ¹× S/W ¸ðÆ« Ç¥ÁØÈ­·Î Wide-Areaó¸® ü°è
¢ººÒÇÊ¿äÇÑ Åë½Å·® Filtering ¹× Load-Balancing À¯Áö
¢º Before-Service À¯Áöº¸¼öÀÇ ÀÚµ¿°ü¸®·Î ºñ¿ëÀ» Àý°¨
¢º Hot-Backup Device/Monitoring/AccountingÀÇ Á¤Ã¥Àû °ü¸®
Åë½Å±¸Á¶ ¢Á 2Â÷¿ø Æò¸é Åë½Å¸Á ±¸Á¶
¢º ¼øÂ÷Àû Data Àü¼ÛNetwork±¸Á¶
¢º ºñÇ¥ÁØÇü H/W, Åë½Å ÀÚ¿ø, ºñ¸ðµâÇü S/W·Î ±¸¼º
¢º Traffic À¯Çü¿¡ µû¸¥ Åë½Å·® ´ëÀÀÃ¥ ¹Ìºñ

¢Á °³¹æÇü/ »ê¾÷ü Ç¥ÁØÀÇ NÂ÷¿ø Mesh Åë½Å¸Á ±¸Á¶
¢º DHCP(Dynamic Host Configuration Protocol)Áö¿ø
¢º N°³ÀÇ Optimal Path¿¡ ±â¹ÝÇÑ º´·Ä Àü¼Û¹æ½Ä±¸Á¶·Î Àüȯ
¢º Åë½Å¸Á Àü¼Û DataÀü¼Û ±¸Á¶ÀÇ Ç¥ÁØÈ­
- FDA: Flow Delivery Agent - FAM: Flow Management Agent
-DFP :Dynamic Feedback Protocol

¢Á ÃѼÒÀ¯ºñ¿ë(TCO: Total Cost Ownership)ÀÌ ³ôÀº±¸Á¶
¢º ´Ù¾çÇÑ ±â´É º¸À¯ Á¢±ÙÃ¥À¸·Î °¡°Ý »ó½Â¿äÀÎ ¹ß»ý
¢º Embeded OS, ÀÀ¿ë S/W ±â¼ú·á ºÎ°ú
¢º System°ø±ÞÀÚ ±â¼ú·Â¿¡ ÀÇÁ¸µµ ³ô´Ù ¢Á Ç¥ÁØ ¸ðµâÈ­/°³¹æÇü ±¸Á¶·Î 20-30%ÀÇ TCOºñ¿ëÀý°¨
¢º °³¹æÇü Åë½Å¸Á, ½Ã½ºÅÛ H/W ÀÚ¿ø ¹× S/W¸ðµâ Ç¥ÁØÈ­
¢º Open RoyaltyÁ¤Ã¥ÀÇ Embedded O/S±â¹Ý
¢º °ü·Ã S/W Device ÀÚü°³¹ß/ ÀåÂøÀ¸·Î ±â¼ú·á Àý°¨
¢º À¯Áöº¸¼öÀÇ ÀÚµ¿È­ °ü¸®¿¡ ÀÇÇÑ ºñ¿ë Àý°¨


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ÀÀ¿ë°¡´ÉºÐ¾ß: Embeded ÀåÄ¡ µ¿Çâ


Embedded¶õ ƯÁ¤ ÀåÄ¡³ª ±â°è ¼Ó¿¡ ³»ÀåµÈ ÀåÄ¡³ª ±â°è¸¦ °í¼º´ÉÀ¸·Î ÀÛµ¿½Ã۱â À§ÇØ Çϵå¿þ¾î¿Í ¼ÒÇÁÆ®¿þ¾î¸¦ Á¶ÇÕ½ÃÄÑ ¸¸µç ÷´ÜÁ¦¾î½Ã½ºÅÛÀ¸·Î ÄÄÇ»ÅͰ¡ ¾Æ´Ñ °¢Á¾ ÀüÀÚÁ¦Ç°À̳ª Á¤º¸±â±â µî¿¡ ¼³Ä¡µÇ¾î ÀÖ´Â ¸¶ÀÌÅ©·ÎÇÁ·Î¼¼¼­ (Microprocessor)¿¡ ¹Ì¸® Á¤ÇØÁø ƯÁ¤ÇÑ ±â´ÉÀ» ¼öÇàÇÏ´Â S/W¸¦ ³»Àå½ÃŲ ½Ã½ºÅÛÀ» ÀÓº£µðµå ½Ã½ºÅÛÀ̶ó Çϰí, ¿©±â¿¡ ³»ÀåµÈ ¼ÒÇÁÆ®¿þ¾î°¡ ¹Ù·Î ÀÓº£µðµå S/WÀÌ´Ù.

°¡. ÀÓº£µðµå ½ÃÀ嵿Çâ
" SoC(System-on-Chip)ÀÇ ÃâÇöÀ¸·Î, »ê¾÷°è´Â º¸´Ù º¹ÀâÇÑ ½Ã½ºÅÛ ¼¿°è¸¦ À§ÇØ ¿ªµ¿ÀûÀÎ ±¸Á¶ º¯È­¸¦ ÀÏÀ¸Å°´Â âÁ¶ÀûÀÎ »õ·Î¿î ¼Ö·ç¼ÇÀ» ÇÊ¿ä·Î ÇÏ°Ô µÇ¾ú´Ù. ¸¹Àº ÀÓº£µðµå ¾÷üµéÀº ÀÓº£µðµå ¿ä±¸¿¡ ´ëÀÀÇÒ one-stop-shopÀÌ µÇ±â À§ÇØ ÀÓº£µðµå H/W ¾÷ü¿Í Àåºñ¾÷üµé±îÁö ÀÓº£µðµå S/W »ê¾÷¿¡ ÁøÀÔÇϱ⠽ÃÀÛÇÏ¿© ´õ¿í´õ Ä¡¿­ÇÑ °æÀïȯ°æÀÌ Á¶¼ºµÇ°í ÀÖ´Ù.

³ª. Ȱ¿ë »ç·Ê ¹× À̽´
1. Interactive Entertainment Equipment
" The game platform is the end-user access device to the game, technically known as the client side. The major game platforms are console, PC, handheld and mobile devices. Another platform that is typically overlooked is arcade.
" At the same time, arcades remain very popular in Japan and greater Asia. Recently, handheld and mobile devices have steadily become serious business. Mostly popular in Asia and Europe, these platforms are finally catching the eyes of the big industry players as indicated by recent acquisitions.


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Slot Machine are among the most popular games in casinos around the world, known as a poker machine, a fruit machine, a pokie, etc., it is a traditionally coin operated machine that has three or more reels that spin when a lever is pulled or a button is pushed. There are no complicated rules to learn, no terms to memorize, no opponents to outwit. Slot machines are simply exciting, mesmerizing, and a great way to kill an hour. Most slot machines make up roughly 70% of a casinos income.

POS(Point Of Sale;ÆÇ¸Å½ÃÁ¡ °ü¸®Á¤º¸½Ã½ºÅÛ) | ¹Ù ÄÚµå ½ºÄ³³Ê·Î ÀоîµéÀÎ »óǰ Á¤º¸¸¦ ÄÄÇ»ÅÍ¿¡¼­ ó¸®ÇÏ¿© °¡°ÝÀ» Ç¥½ÃÇØ ÁÖ°í, »óǰÀ» °ü¸®ÇÑ´Ù. ¼­ºñ½ºÀ¯Åë. Á¡Æ÷ÀÇ ÇÙ½ÉÀ¸·Î ÆÇ¸Å ½ÃÁ¡ Á¤º¸ °ü¸® ½Ã½ºÅÛÀ̶ó ÇÑ´Ù.
" Á¦°øµÇ´Â ±â´ÉÀº
" Àåºñ¿¡ ÀÇÇØ ÆÇ¸Å½ÃÁ¡¿¡¼­ ¹ß»ýµÈ ¸ðµç ÆÇ¸Å°ü·Ã µ¥ÀÌŸ¸¦ Áï½Ã ¼öÁý.
" ¿©·¯ Á¾·ùÀÇ ÆÇ¸Å°ü¸® Á¤º¸, ¹ÙÄÚµå¶óº§¿¡ ÀÇÇÑ Ç¥ÁØÈ­µÈ ¾÷¹«·Î ÀÎÇÏ¿© »óǰ°¡°ÝÀÇ Åõ¸í¼º, °í°´½Å·Úµµ¸¦ È®º¸ ¹× Á÷¿ø ID ¹ß±ÞÀ» ÅëÇÑ ±ÙŰü¸® Á¦°ø.
" ÀÇ»ç°áÁ¤¿¡ µµ¿òÀ» ÁÙ ¼ö ÀÖ´Â ÆÇ¸Å½ÃÁ¡ Á¤º¸ °ü¸® ½Ã½ºÅÛÀÌ´Ù.

¢Ã POS¼ö¿äó: »ýÇÊǰÀ§ÁÖÀÇ ¼Ò¸ÅÁ¡, ¹®±¸Á¡, ¿ä½Ä¾÷(·¹½ºÅä¶û, ÀÏ¹Ý À½½ÄÁ¡ µî), Àü¹®Á¡(º¸¼®, ¾×¼¼¼­¸® µî), ¿Ï±¸Á¡, ¾à±¹, ¹ÌÀå¿ø, ÂòÁú¹æ µî °¢¾ç°¢»öÀÇ ¾÷Á¾À¸·Î È®´ëµÇ°í ÀÖÀ¸¸ç,ÀÌÁ¦±îÁö »ç¿ëÇß´ø ±âÁ¸ Á¡Æ÷µéÀÇ °æ¿ì POS½Ã½ºÅÛ ±³Ã¼ ¼ö¿äµµ »ó´ç¼ö µÉ °ÍÀ¸·Î Àü¸ÁµÊ.

Vending Machine
" ÁÖÈ­ ¶Ç´Â ±×¿¡ ´ë½ÅÇÒ ¼ö ÀÖ´Â °Í(ÁöÆó, charge cards, debit cards, ¸Þ´Þ µî)¿¡ ÀÇÇÏ¿© ÀåÂøµÇ¾î ÀÖ´Â ¹°Ç°°ú ±³È¯À» ¸ñÀûÀ¸·Î Á¶À۵Ǵ ±â°è¸¦ ¸»ÇÑ´Ù..

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ÇöÀçModel: °Å·¡ÀÚ·áÀԷ¹æ¹ý


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ÀÎÅÍÆäÀ̽º ¹æ½ÄÀÇ Æ¯¼º


Multi-Drop ¸ðµå°¡ »ç¿ëµÇ´Â ½Ã½ºÅÛÀº ÇϳªÀÇ ¸¶½ºÅÍ¿¡ ¿©·¯°³ÀÇ ½½·¹À̺갡 ¿¬°áµÇ¾î ¸¶½ºÅͰ¡ ¾î¶² ½½·¹À̺ê¿Í Åë½ÅÀ» ÇÒ °ÍÀÎÁö¸¦ °áÁ¤Çϰí ÇØ´ç ½½·¹À̺긦 È£ÃâÇϸé È£ÃâµÈ ½½·¹À̺갡 ÀÀ´äÀ»Çϴ üÁ¦·Î ±¸¼ºµÇ¾îÁø´Ù

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Business Process Work-Flow

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HOW TO BET(º£ÆÃ¹æ¹ý) -Pool,Racing,Sports-Tote



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ÅëÇÕDB¿Í Business Continuity Çʿ伺


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¾÷¹«ÆøÁÖ¿¡ ÀÇÇÑ Àü»êÀçÇØ (Example)

" ¹è´ç·üÀ» ¾ËÁö ¸øÇÑä ±¸ÀÔÇÑ ¸¶±ÇÀº ¹«È¿!!!
" 2000. 1.30. ÀÏ¿äÀÏ Á¦11°æÁÖ ¸¶±Ç¹ß¸Å½Ã ¹è´ç·ü Ç¥Ãâ±â´ÉÀÌ Á¤ÁöµÇ´Â Àü»êÀå¾Ö°¡ ¹ß»ýÇß´Ù
Àå¾ÖÀÇ ¿øÀÎÀº ¸¶Áö¸· °æÁÖÀÎ Á¦11°æÁÖ ½ÃÀÛ°ú µ¿½Ã¿¡ ¿ö³« ¸¹Àº 10°æÁÖÀÇ È¯±Þ󸮰¡ ÀϽÃÀûÀ¸·Î ÁýÁßµÈ °á°ú ÁÖÀü»ê±âÀÇ °úºÎÇϰ¡ ¹ß»ýÇßÀ¸¸ç ÀÌ Àå¾Ö´Â ¸¶°¨ 3ºÐÀü±îÁö °è¼ÓµÇ¾ú´Ù. Àü»ê±â º¹±¸°úÁ¤¿¡¼­ ¸î ºÐ°£Àº Á¤ÁöµÈ ¹è´ç·ü°ú Á¤»óÀûÀ¸·Î Áý°èµÈ ¹è´ç·üÀÌ ±³´ë·Î Ç¥ÃâµÇ¾ú°í ÀÌ »ç°í·Î ¿ÀÈÄ 4½Ã50ºÐ ½ºÅ¸Æ®ÇÒ ¿¹Á¤À̾ú´ø 11°æÁÖ´Â 5½Ã¿¡ ½ºÅ¸Æ®ÇßÀ¸¸ç Àü»êÀå¾Ö´Â 11°æÁÖ°¡ ³¡³­ µÚÀÎ 5½Ã 4ºÐ¿¡¾ß º¹±¸µÅ ¸¶±Çº° ¹è´ç·üÀÌ °ø½ÃµÆ´Ù.
" Áõ±Ç °Å·¡¼Ò¿¡ µû¸£¸é 2007-09-12 ¿ÀÀü 9½Ã43ºÐºÎÅÍ 9½Ã47ºÐ±îÁö Áõ±Ç»ç·ÎºÎÅÍ µé¾î¿À´Â ÁÖ¹®À» ó¸®ÇÏ´Â
À¯°¡Áõ±Ç½ÃÀå ÁÖ½Ä ½Ã½ºÅÛ¿¡ ¹®Á¦°¡ ¹ß»ýÇØ 4ºÐ µ¿¾È ¾à 1õ500°³ Á¾¸ñÀÇ ¸Å¸Åü°áÀÌ Áö¿¬µÇ´Â »çÅ ¹ß»ý!!!.
" °í°´ÀÌ Áõ±Ç»ç ⱸ¸¦ ÅëÇØ ÁÖ¹®À» ³Ö¾úÀ» ´ç½Ã¿¡´Â Á¤»ó ó¸®µÆ´Ù°í ³ª¿ÔÁö¸¸ ½ÇÁ¦·Î´Â ¸Å¸Åü°áÀÌ ÀÌ·ç¾îÁöÁö ¾Ê¾Ò´Ù"¸ç "¼±¹°.¿É¼Ç ¸¸±âÀÏÀ» ÇÏ·ç ¾ÕµÎ°í ÀÌ·± »çŰ¡ ¹ß»ýÇØ ÅõÀÚÀÚµéÀÇ È¥¶õÀÌ °¡ÁßµÊ.
" ÀÚ¿¬ÀçÇØ ¿Ü¿¡µµ Áö±Ý±îÁöÀÇ Åë°è¸¦ º¸¸é ¿Â¶óÀÎ ½Ã½ºÅÛÀº 1³â Æò±Õ 9ȸÀÇ Àå¾Ö°¡ ¹ß»ýÇϰí ÇÑ ¹øÀÇ Àå¾Ö½Ã Æò±Õ 4½Ã°£ °¡·® Áö¼ÓµÇ´Â °ÍÀ¸·Î ¾Ë·ÁÁ® ÀÖ´Ù. ¹Ì±¹ÀÇ ¿ù½ºÆ®¸®Æ® Àú³Î¿¡ µû¸£¸é Áö³­ 88 ³â º¹±¸´ëÃ¥ÀÌ ÀüÇô ¾ø´Â ±â¾÷ÀÌ ÀçÇØ¸¦ ¸ÂÀÌÇßÀ» ¶§ ±× Áß 43%´Â Áï½Ã µµ»êÇÏ¿´À¸¸ç, 29%´Â °æ¿µ³­ °¡Áß ¼Ó¿¡ 2³â À̳»¿¡ ¾÷¹«¸¦ Áß´ÜÇÑ °ÍÀ¸·Î ³ªÅ¸³µ´Ù
" Àü»ê Àå¾Ö, ÀçÇØ ¿äÀÎ
" ¿î¿µÀå¾Ö : Àü»ê½Ã½ºÅÛ ¹× °¢Á¾ ÁÖº¯±â±â(CPU, DISK µî) ÀÇ °íÀå, ½Ã½ºÅÛ ¿î¿µÀ» À§ÇÑ S/W Àå¾Ö,
ÄÄÇ»ÅÍ ¹ÙÀÌ·¯½º, ÇØÄ¿¿¡ ÀÇÇÑ ½Ã½ºÅÛ ÆÄ±«, ¿î¿ë¿ä¿øÀÇ ½Ç¼ö µî
" Infra Àå¾Ö : °¢Á¾ Àü»ê¼³ºñ(UPS, Ç׿Â/Ç×½À±â, °øÁ¶±â) ¹× Åë½ÅÀå¾Ö, Á¤Àü, È­Àç µî
" ÀÚ¿¬ÀçÇØ : ÁöÁø, ÅÂdz, È«¼ö¿Í °°Àº ÀÚ¿¬ÀûÀÎ ÀÛ¿ë¿¡ ÀÇÇÑ ÀçÇØ
" ÀçÇØ¿¡ ´ëÇÑ Á¶Ä¡¹æ¾È ¹®Á¦Á¡
" ÀçÇØ¹ß»ý½Ã Á¶Ä¡¹æ¾È : "Àü»ê¾÷¹« ÀçÇØº¹±¸ °èȹ"¿¡ ÀǰŠÀçÇØ ó¸®ÀýÂ÷ (º¹±¸½Ã°£ : XX½Ã°£ À̳»)
" ÁýÁßÀûÀÎ ¼­ºñ½º ¿äû ÆøÁÖ¿¡ ´ëºñÇÏ¿© Åë°è µ¥ÀÌÅ͸¦ ÅëÇÏ¿© ½Ã½ºÅÛ È®Àå¿¡ ÇÊ¿äÇÑ ¿ë·® È®ÀåÀ¸·Î Æò»ó½Ã ºÒÇÊ¿äÇÑ ½Ã½ºÅÛ ¼º´ÉÀÇ ³¶ºñ¸¦ ÃÊ·¡ÇÔ
" Àü»ê ½Ã½ºÅÛ¿¡ ÀÇÇÑ zero-waitÇü½ÄÀÇ ÀÚµ¿ÀûÀÎ Hot-Backup ´ëÃ¥Àº °ÅÀÇ Àü¹«ÇÑ ½ÇÁ¤ÀÓ.

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Game(Toto) ServiceÀÇ ¹®Á¦Á¡


" ÇöÀç DBü°è´Â FAT·Î¼­ È¿À²Àû ¿î¿µ¸é¿¡¼­ ±â¿©ÇÑ ¹Ù´Â Å©Áö¸¸ Database ÀÌÀüÀÇ ÆÄÀÏ Ã¼Á¦¸¦ °¡Áö°í ÀÖÀ¸¸ç, ±¤¹üÀ§ Áö¿ªÀ» ó¸®ÇÏ´Â ´ë¿ë·® µ¥ÀÌÅÍ Ã³¸®¸¦ ¿ä±¸Çϴ üÁ¦¿¡¼­´Â ¸¹Àº ¹®Á¦Á¡µéÀÌ ÀÖ´Ù.
" µ¥ÀÌŸ Áߺ¹¼º(Data Redundancy) : ´Ù¾çÇÑ ÆÄÀϵéÀº Áߺ¹µÇ´Â ÀÚ·á°¡ ¸¹´Ù.
" »óǰÀνİü¸® ¾÷¹« ÆÄÀÏÀÇ ³»¿ëÀÌ °èȹµÈ ¾÷¹« ÆÄÀÏÀÇ ³»¿ë°ú Áö¿ªÀûÀ¸·Î Ç¥ÁØ. ÀçÁ¤¸³µÇÁö ¸øÇÑ ÇüÅ·ΠÇÑÁ¤µÈ »óÅ·μ­ Áߺ¹ÀûÀ¸·Î ±â·ÏµÉ ¼ö ÀÖ°Ô µÈ´Ù.
" µ¥ÀÌŸ Á¾¼Ó¼º(Data Dependency) : ±âÁ¸ÀÇ Æ¯Á¤ÇÑ ¾÷¹«¿Í ƯÁ¤ÇÑ Ã³¸® ¹æ½Ä¿¡¸¸ ¸Âµµ·Ï °¢°¢ µ¶¸³ÀûÀ¸·Î ±¸¼ºµÈ °ÍÀ̱⠶§¹®¿¡ »ç¿ëÀÚÀÇ ¿ä±¸ »çÇ×ÀÌ º¯°æµÇ¸é ¸Å¹ø ÇØ´ç ÇÁ·Î±×·¥À» ´Ù½Ã ¸¸µé¾î¾ß ÇÑ´Ù.
" ƯÁ¤ °ÔÀÓÀÇ º¯°æ¿¡ °ü°èµÈ ¸í·ÉÀÌ µé¾î ¿ÔÀ» ¶§ ÀÌ·¯ÇÑ ¿ä±¸¿¡ ´ëÇÑ ÇÁ·Î±×·¥À» Çϳª Çϳª º°°³ÀÇ ÇÁ·Î±×·¥À¸·Î ¸¸µé¾î¾ß ÇÑ´Ù.
" ÆÄÀÏ¿¡ »õ·Î¿î ÀڷḦ Ãß°¡ÇÏ´Â °æ¿ì¿¡ 󸮰¡ º¹ÀâÇØÁø´Ù.
" »õ·Î¿î ÁøÇà°ÔÀÓ·êÀÌ µé¾î ¿ÔÀ» °æ¿ì Àû´çÇÑ °÷¿¡ »ðÀÔÇØ¾ß Çϱ⠶§¹®¿¡ ÀÌ¿¡ ´ëÇÑ ÇÁ·Î±×·¥µµ º°µµ·Î µÇ¾î ÀÖ¾î¾ß ÇÑ´Ù.
" Á¾·¡ÀÇ ÆÄÀÏÀ» ÀÌ¿ëÇÑ Ã³¸®´Â ƯÁ¤¾÷¹«¿¡ ´ëÇØ¼­ °íÁ¤µÈ ¹æ½ÄÀ¸·Î ó¸®Çϱ⿡´Â ¼ö¿ùÇϳª º¯µ¿ÀÌ ½ÉÇÏ°í ´Ù¾çÇÑ ¾÷¹«¿¡´Â ÁÁÁö ¸øÇÏ´Ù´Â °á·ÐÀ» ¾òÀ» ¼ö ÀÖ´Ù. µû¶ó¼­ ÀÌ¿Í °°Àº ¹®Á¦Á¡À» ÇØ¼ÒÇϰí ÄÄÇ»ÅͶó´Â µµ±¸ÀÇ À̿뵵¸¦ ÃÖ´ëÇÑ ³ôÀÓÀ¸·Î½á ¾÷¹«ÀÇ È¿À²È­¸¦ ÃæÁ·½ÃŰÁö ¸øÇϰí ÀÖ´Ù.
" µ¥ÀÌÅÍ º£À̽º ÅëÇÕ ¹× Àç¼³Á¤ °³¼±ÀÌ ¿ä±¸µÊ.
" µ¥ÀÌÅÍ µ¶¸³¼º À¯Áö : ¹°¸®Àû ,³í¸®Àû µ¥ÀÌÅÍ µ¶¸³
" µ¥ÀÌÅÍ Áߺ¹ÀÇ ÃÖ¼ÒÈ­ ¹× µ¥ÀÌÅÍÀÇ °øÀ¯
" È®½ÇÇÑ µ¥ÀÌÅÍ º¸¾È ±â¹ýÀÇ µµÀÔ
" µ¥ÀÌÅÍÀÇ ¹«°á¼ºÀÇ À¯Áö
" ÇöÇàÀÇ °Å·¡ÀÚ·áó¸®À§ÁÖ ½Ã½ºÅÛÀ» ÀçÁ¤¸³ÇÔÀ¸·Î½á ¿µ¾÷Ȱµ¿¿¡ ÅëÇÕÀû¿ëÀÌ °¡´ÉÇÑ Marketing Vortal SystemÀ» ±¸ÃàÇÔÀ» Targeting.
" ÀÌÈÄ ³íÀǵǴ Ç׸ñ¿¡ µû¶ó »ç¾Èº° Ç׸ñÀ» ÀϹݾ÷¹«Ç¥ÁØ¿¡ º´¸³µÇ´Â Toto ½Ã½ºÅÛÀ¸·Î ´ëü ¶Ç´Â °³·® ÈÄ °ø±ÞÇÔÀ» Targeting.


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Target: ¿î¿µ½Ã½ºÅÛ(MVS) °ø±Þ±¸Á¶


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Target: ¿î¿µ½Ã½ºÅÛ(MVS) ±âº»±¸Á¶


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Target: Retailer Terminal 񃧯Menu

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SYSTEM ±¸¼ºµµ

" How It Works, Server based machine.
" ÀÀ¿ëÇÁ·Î±×·¥(Application program), µ¥ÀÌÅÍ(Data) is executed and connected to a central computer.
" Ŭ¶óÀ̾ðÆ®ÀÇ OS , Device driver´Â ¼­¹ö¿¡¼­ ÀÀ¿ëÇÁ·Î±×·¥À» downloadÈÄ ½ÇÇàÇÔÀ¸·Î½á Áß¾ÓÁýÁß°ü¸®,
º¸¾È¼º, Performance¸¦ º¸Àå
" °í ¿ë·® ÀúÀåÀåÄ¡( HDD,FDD,CD-ROM µî)°¡ ÀüÇô ÇÊ¿ä ¾øÀ½
" Ŭ¶óÀÌ¾ðÆ®´Â ÇÁ·Î±×·¥ÀÌ ÇÊ¿äÇÒ ¶§¸¶´Ù ¼­¹ö¿¡ Á¢¼ÓÇÏ°í ¿©·¯ »ç¿ëÀÚ°¡ µ¿½Ã¿¡ Á¢¼Ó°¡´ÉÇϸç
µ¶¸³Àû ÀÀ¿ëÇÁ·Î±×·¥À» ½ÇÇà(Task-based Job)


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Results: System Architecture Ư¼º


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Think1: Áö¿ø½Ã½ºÅÛ °£ÀÇ ¿¬°ü°ü°è


" ±â¾÷ ³»ÀÇ Áö¿ø½Ã½ºÅÛµé °£¿¡´Â »óÈ£ ¿¬°ü°ü°è°¡ Á¸ÀçÇϹǷΠ½Ã½ºÅÛÀÌ ÅëÇյǾî¾ß¸¸ Á¶Á÷ÀÇ ¾÷¹«¸¦ ¿ø¸¸ÇÏ°Ô Áö¿øÇÒ ¼ö ÀÖ´Ù.
" Á¤º¸´Â ±â¾÷³»ÀÇ ¿©·¯ ÀÚ¿ø(ÀηÂ, ±â°è, ÀÚÀç, ÀÚ±Ý)À» È¿°úÀûÀ¸·Î °ü¸®ÇÒ ¼ö ÀÖ°Ô ÇÏ´Â ¹«ÇüÀÇ ÀÚ¿øÀÌ´Ù.
" ¾î´À ºÎ¹®¿¡¼­ ¾ó¸¶¸¸Å­ÀÇ ÅõÀÚÀÚ±ÝÀÌ ÇÊ¿äÇϸç, ÀÌ¿¡ ÇÊ¿äÇÑ ÅõÀÚ±Ý¾× Áß ³»ºÎ¿¡¼­ ¸¶·ÃÇÒ ¼ö ÀÖ´Â ÀÚ±ÝÀº ¾ó¸¶Àΰ¡,
" ºÎÁ·ÇÑ ±Ý¾×À» ¿ÜºÎ¿¡¼­ Á¶´ÞÇÒ °æ¿ì ÀÌÀÚÀ²Àº ¾ó¸¶À̸ç, ÀÌÀÚÀ² º¯È­´Â ¾î¶°ÇѰ¡ µî.

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Think2: È®´ëµÇ´Â Á¤º¸½Ã½ºÅÛ

" EDPS (Electronic Data Processing System)
" °Å·¡Ã³¸®, º¸°í¼­ÀÛ¼º, ÀüÅëÀûÀΠȸ°è½Ã½ºÅÛ
" °æ¿µº¸°í½Ã½ºÅÛ(IRS : Information Reporting System)
" ÀÇ»ç°áÁ¤À» Áö¿øÇÒ »çÀü¿¡ Á¤ÀÇµÈ ÇüÅÂÀÇ Á¤º¸¿¡ ´ëÇÑ °æ¿µº¸°í
" ÀÇ»ç°áÁ¤Áö¿ø½Ã½ºÅÛ(DSS: Decision Support System)
" °æ¿µÀÇ»ç°áÁ¤°úÁ¤¿¡ ´ëÇÑ ´ëÈ­ÇüÀÇ Æ¯º°Áö¿ø
" ÃÖÁ¾»ç¿ëÀÚÀü»ê(EUC : End User Computing)
" ÃÖÁ¾»ç¿ëÀÚ »ý»ê¼º Çâ»óÀ» À§ÇÑ Á÷Á¢ÀûÀÎ ÄÄÇ»ÆÃÁö¿ø
" Àü¹®°¡½Ã½ºÅÛ(ES : Expert Systems)
" ÃÖÁ¾»ç¿ëÀÚ¸¦ À§ÇÑ Áö½Ä±â¹ÝÀÇ Àü¹®°¡ Á¶¾ð±â´ÉÀ» Áö´Ñ ½Ã½ºÅÛ
" ÀÓ¿øÁøÁ¤º¸½Ã½ºÅÛ(EIS : Executive Information System)
" ÃÖ°í°æ¿µÀÚ¸¦ À§ÇÑ ÁÖ¿ä Á¤º¸Áö¿ø(¹®ÀÚ,±×·¡ÇÁ, À½¼º, ¿µ»ó µîÀÇ ´Ù¾çÇÑ ÇüÅÂÁö¿ø)
" Àü·«Á¤º¸½Ã½ºÅÛ(SIS : Strategic Information System)
" °æÀï¿ìÀ§¸¦ À§ÇÑ Àü·«Àû Á¦Ç°°ú ¼­ºñ½ºÀÇ Áö¿ø
" ÆÇ¸Å ¹× ¹°·ù.À¯Åë°ü¸®ÀÇ Çö´ëÈ­
" À¯Åë ½Ã¼³°ú ±â´ÉÀ» ÁýÀû½ÃÅ´À¸·Î½á, ÃÖ½ÅÀÇ Á¤º¸, Ä¿¹Â´ÏÄÉÀ̼Ç, ±×¸®°í °ü¸® ½Ã½ºÅÛÀ» ¼³Ä¡ ¿î¿µÇÒ ¼ö ÀÖ°Ô µÇ¸é¼­ ÆÇ¸Å ¹× °ü¸®ÀÇ ÀÚµ¿È­¸¦ ÅëÇÑ °æÀï·Â °­È­°¡ °¡´ÉÇØ Áø´Ù.
" POS(Point-of-Sales System?ÆÇ¸Å½ÃÁ¡ Á¤º¸°ü¸®½Ã½ºÅÛ),
" EOS(Electronic Ordering System?ÀüÀÚ ¼ö¹ßÁֽýºÅÛ),
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±â´ëÈ¿°ú


" °æ¿µÀü·« ¹× Marketing-Vortal ü°è ¼ö¸³
" ÇÙ½ÉÁ¤º¸¿¡ ´ëÇÑ ¸®¾óŸÀÓ º¸°íÈ¿°ú·Î »óȲº¯È­¿¡ µû¸¥ ½Å¼Ó Á¤È®ÇÑ ¾÷¹«Ã³¸® ¹× °æ¿µ ÀÇ»ç°áÁ¤ÀÌ °¡´É
" Àü ºÎ¹®ÀÇ Network ±¸ÃàÀ» ÅëÇÑ Á¤º¸°øÀ¯·Î ±â¾÷ÀÇ Àü·«Àû ´ëÀÀ ´É·Â Çâ»ó
" Á¤È®ÇÑ Á¤º¸Á¦°øÀ¸·Î ȸ»ç³»ÀÇ ÅëÇÕÀûÀÎ ÀÇ»ç°áÁ¤À» Áö¿øÇϸç, µ¿½Ã¿¡ ½Ã°£/Àη ¹× ÀÚ¿ø ¼ÒºñÀÇ ÃÖ¼ÒÈ­ °¡´É
" Á¤È®ÇÑ ¾÷¹«ÀÇ Ç¥ÁØÈ­
" °¢ ºÎ¹®ÀÇ ¾÷¹«°¡ ½Ã½ºÅÛÀ¸·Î Ç¥ÁØÈ­µÇ¾î ¾÷¹«ÀÇ ÀÌÁßÀÛ¾÷ ¹èÁ¦¸¦ ÅëÇÑ È¿À²¼º Áõ°¡
" Ç¥ÁØÈ­¸¦ ÅëÇØ ¾÷¹«Ã³¸® ¸®µåŸÀÓÀÇ Ãà¼Ò¿Í ¾÷¹«ÀÇ È帧À» È¿À²ÀûÀ¸·Î ÁøÇàÇϰí ÅëÁ¦ÇÒ ¼ö ÀÖ´Â ±â´ÉÁ¦°ø
" »õ·Î¿î ºÎ°¡°¡Ä¡ âÃâ
" Á¤È®ÇÏ°í ºü¸¥ Á¤º¸Á¦°øÀ» ÅëÇÏ¿© ½Å±Ô ¼öÀÍ Ã¢ÃâÀ» À§ÇÑ Á¤º¸Á¦°øÀÇ ±Ø´ëÈ­
" ³¶ºñ ¿ä¼Ò ¹èÁ¦ ¹× ¾÷¹«È¿À²È­¸¦ ÅëÇÑ ¿ø°¡ Àý°¨
" ¿ÜºÎ¿©°ÇÀÇ º¯È­¿¡ ´ëÇÑ ´ëÀÀ
" Á¤È®Çϰí Áö¼ÓÀûÀÎ System ¾÷±×·¹À̵带 ÅëÇØ ±Þº¯ÇÏ´Â ½ÃÀ庯ȭ¿¡ ´ëÇÑ ¹ÎøÇÑ ´ëÀÀ·Â Á¦°ø
" °ü·Ã ³»¿ë º¯°æ ½Ã °¢°¢ÀÇ Game Upgrade ¾î·Á¿òÀ» HardwareÀûÀÎ ½Ç½Ã°£ ÀÚµ¿¾÷±×·¹À̵å·Î Áö¿ø
" Integrated Revolution of Retailer Terminal
" Hardware level integration
" °¢ ºÎ¹®ÀÇ -Standardized hardware interfaces
" Integration takes place at network level, e.g., integrating black box Electronic Control Units (ECUs)
" Software level integration
" Black or white box software components
" Integration is performed by synthesis towards a common (standardized) software platform
" Model level integration
" Models are developed and integrated throughout the development
" The benefits of computing system
" Management - Administrators can deploy, manage and support applications much more easily because they are held on a central server farm and are managed from a single point, simplifying application access and administration.
" Device independence - Users can access their desktop and indeed any enterprise application from any type of client device.
" Remote Access - Users can access their desktop and enterprise applications from anywhere on the network, from home or on the road.
" Performance - Server-based computing performs better than a web application or using a client server model. These types of applications require a lot of data to be sent back and forth between the server and the client. Because of advanced compression used by protocols such as ICA, NX and RDP, sending just the screen updates between the server and client is much faster.
" Security - Server-based computing keeps all the data on the secure servers without it being 'spread out' onto the less secure client computers. Furthermore the server is in the server room, which is far more secure then on the user's desk.
" Less prone to viruses and security breaches - Since servers are by definition better managed and because the server OS is more secure, it's far less likely a computer will be infected by a virus.
" Eliminates patch management of clients - As clients are not running Windows, there is no need to patch the desktop computers on a regular basis.
" Reduces cost - Total Cost of Ownership [TCO] reduced by as much as 50 per cent.
" Scalability - New servers and clients can easily be added.
" Increased Availability - It's easy to make the terminal servers fault tolerant and to perform load balancing. In addition, servers are inherently designed to be more reliable than your average desktop.

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±â´ëÈ¿°ú - Business Advantage

" Cost savings:
" Perform more measurements at a lower cost and reap the benefits of greater real-time data integration and Collect data to create new or improved services and revenues
" Save up to 90% of installation costs by eliminating excess wiring and cabling throughout facilities
" Reduce energy costs associated with operating devices
" Reduce equipment downtime, servicing costs and prevent revenue loss
" Productivity gains:
" Get connected in remote or rugged locations where not previously possible
" Reduce the need for direct human monitoring so you benefit from more efficient use of personnel
" Gain productivity through task automation
" Customer and employee satisfaction:
" Deliver secure anytime, anywhere access to work-related applications such as databases, timetables, stock, prices and diagnostics
" Improve customer service with flexible payment options and stock availability